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re: LFR Mog'Shan Vaults

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Please note this is NOT the strat for the real raid... but it gives you a rough idea what to expect when you Join your LFR: TLDR means "to long didnt read"

LFR Mogu'Shan Vaults
The Stone Guardians
You will fight three guardians randomly out of four different ones (Cobalt, Jade, and Jasper) that make up this boss encounter. In the regular version of this fight there is a lot of complicated boss swaps by the tanks required, luckily in the LFR version they are not required.

All bosses are tanked together
DPS attacks bosses and moves out of Amethyst Pools, away from Cobalt Mines, and towards the other player affected by Jasper Chains when you are hit with them.

TLDR STRAT: Move away from pools and mines, and move towards the player you get chained to


Feng the Accursed

This is an engaging three phase fight that can be very simple if everyone does as they are supposed to.
In each phase the tanks swap when they get hit by phase specific debuffs, which are Lightning Lash, Flaming Spear, and Arcane Shot.

Phase 1
Avoid the line of lighting caused by Lightning Fists by watching for its direction
Get at least 40 yards away from Epicenter when cast.

Phase 2
When you are hit with Wildfire Spark move away from the raid and try to position yourself away from the rest of the raid.

Phase 3
Stack on the tank whenever Arcane Velocity is cast.
Get away from all other players when hit by Arcane Resonance.
Fend the Accursed Macro

TLDR STRAT Get away from Epicenter, P2 - Move away if you get Wild Spark, P3 – Move away if you get Arcane Resonance, otherwise stack on tanks


Gara’jal the Spiritbinder

The main part of this fight in LFR is to ensure that players actually click on the Spirit Totems and entering the spirit realm to deal with the adds there. Healers need to make sure that one jumps into the spirit realm to heal players there as well.

In the physical realm players focus on the boss and healers keep everyone up, especially the players hit by the Vodoo Doll mechanic and therefore taking damage as the tank takes damage.

TLDR STRAT: Click Spirit Totems to enter spirit realm and kill adds, kill boss.

The Spirit Kings
This tends to be a hard fight in LFR since it has so many components, however with a few simple instruction it can be done. This is essentially a four phase fight as you fight four different spirit kings that are fought in a random order. Each Spirit King has several abilities that he uses and one that keeps applying to the fight even after he is defeated.

Qiang the Merciless
Everyone stack in front of Qiang at all times to split damage
Everyone moves to get behind Qiang when he uses Annihilate, including the tanks
Avoid Flanking Orders (continues once defeated).

Subetal the Swift
Move out of Volley quickly
Free players hit by Rain of Arrows
Stay slightly spread out to avoid Pillage on too many players (continues once defeated).

Meng the Demented
Slow DPS as he becomes insane as it reflects damage
Group up and deal AOE damage to free players when you are hit with Maddening Shout (Continues once defeated).

Zian of the Endless Shadow
Move away from group and towards a wall if targeted by Undying Shadows, ranged DPS kills the orb there. Get out of void zone left there (Continues once defeated).
Spread out to minimize Charged Shadow chains and Shadow Blast.

TLDR STRAT:
Qiang – stack on tanks, move behind for annihilate, avoid flankers,
Subetal – move out of volley, free players from rain of arrows
Meng – group and AOE for madness,
Zian – move to wall with orbs and ranged kills them, stay out of void zones.


Elegon
This is probably the hardest fight in the LFR version of Mugu’shan Vaults as it requires a lot of movement by a lot of players, which gives more opportunity for someone to do something wrong. It is a three phase repeating fight.

Phase One
Pull the Celestial Protector out of the energy vortex and onto the real floor. The protector is the DPS priority.
DPS Elegon only when no add is up.

Phase Two
Sparks spawn and move to the edge of the vortex, they become priority; they must die before they reach the edge.
This repeats getting faster and faster until one reaches the edge

Phase Three
Get off the Energy Vortex and into sections of the floor around it.
DPS the towers that spawn dividing the room into 6 sections.
Avoid Energy Cascade (void zone) and Cosmic Sparks
Once all 6 towers are down, the fight returns to phase one.

TLDR STRAT:
- DPS priority is Celestial Protector, Sparks, Towers, then Elegon, only DPS boss is nothing else is up.
- Get off the Vortex when a spark gets to the edge, get back in when the towers die.


Will of the Emperor

This fight should be easier for LFR groups than the previous two bosses. It is all about DPS priority, if you can follow the priority you will defeat this encounter. The fight itself has two different bosses that share a health pool and is divided into two different phases.

Phase One
Tank bosses away from each other at the front of the room.
DPS priority is Emperor’s Courage (spawns at front of the room), Emperor’s Strength (spawns at sides of room), Emperor’s Rage (spawns at back of room), Boss.

Phase Two
Group up when Titan Gas is cast to help healers out by allowing them to AOE heal.
Ensure Adds are down and then DPS Bosses
When gas ends, phase one restarts.

TLDR STRAT:
- DPS priority is Emperor’s Courage, Emperor’s Stength, Emperor’s Rage, then Boss. Group up for Titan Gas phase.


_________________
DPS is Science...
Tanking is Skill...
Healing is Art...
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